Posts Tagged ‘interactive video’

Marduq IV: We are away …

“This is Fleet Command. Reporting Mothership pre-launch status.”
Command on-line
Resourcing online
Construction online
Cryogenic subsections A through J online
K through S online
Scaffold Control stand by for alignment
Alignment confirmed. Stand by Release Control.
The Mothership has cleared the Scaffold.
We are away.”

- Homeworld, 3b Mission: Kharak System (Sierra)

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"The Mothership has cleared the Scaffold. We are away"

I can haz Audiomixer?

audioChannels

Ok.

So we are tinkering with this interactive video platform, Marduq, and I wanted to make an Mp3 player, to go with your video. Or slideshow. Or whatever. Like so. But you may notice that if you start fiddling with the volume, the system breaks. Crashes. Burns. Death. Agony.Wailing.

This is because in Marduq, we only have 1 channel of audio mixing, ie. the video-soundtrack. But as research of Surfinnetje showed over a year ago: Watching snowboarders in a half-pipe and choosing different mp3-files is fun. So we needed a way to track different soundtracks in the system. Both mp3, system sounds, ambient sounds, youtube sounds and video sounds. And of course a master.

Well. Here is the prototype.

* applaus *

* applaus *

This thing mixes a youtube channel and flash net video together with a couple of mp3 files. The mp3 even have balance dials The youtube and the master have balance dials, but they do nothing. Also. The video and youtube can not be paused in this prototype. The PlayheadController will take care of that.

And when you start-up, everything is ON . TOGETHER. Making NOISE!

And some props. On a side note. I can now also build twoyoutubevideosandafuckingcrossfader. Now if only I could get those youtube players to pitch… hmm…

Posted: April 29th, 2010
Categories: nerd, research, site, technology, web, work
Tags: , , , , , , , , ,
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