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TIME STAMP: 1380964654
DATE (M/D/Y @ h:m:s): 10 / 5 / 2013 @ 4:17:34 EST
I HAVE BEEN INTO THE RIFT. AND I HAVE TO TYPE IN CAPITALS, BOTH BECAUSE I’M RENDERING, BUT ALSO BECAUSE THAT IS HOW AWESOME AN OCULUS RIFT IS.
It REALLY only works in the Rift
TIME STAMP: 1380969654
DATE (M/D/Y @ h:m:s): 10 / 05 / 13 @ 5:40:54am EST
I AM A SPACE FANBOY … WAIT … Rendering is Done now. Okay. Again; I am a space fan boy ever since I was a little kid. Everything space is awesome. I was so full of myself. I actually looked down on people who couldn’t name at least nine planets. And their moons.
Now, these days there are so many inner-solar-system objects with a name, that I can’t keep track anymore. Ever since Pluto became a dwarf planet, we’ve started naming every rock in the Solar System. Still, When exploring them with an oculus rift is AWESOME!!!
TIME STAMP: 1381533780
DATE (M/D/Y @ h:m:s): 10 / 11 / 2013 @ 18:23:0 EST
Gnuif dives in the rift for Ciess on VRJam, http://www.oculusvr.com/vrjam/
Here on Facebook ( ? <– I don’t know what I’m doing ) or on google ( ? <– I really, fucking, don’t know what I am linking)
TIME STAMP: 1382922420
DATE (M/D/Y @ h:m:s): 10 / 27 / 2013 @ 20:7:0 EST
Also this post on Oculus Rift Forums, that may help some people;
You need to click on this to enlarge
Okay, with After Effects you can get a convincing Oculus Rift 3D view, by using the “CC Lens” (I think the CC-effects ship with After effects).
By Trial and error I found that a CC Lens, centered in the middle, with a Size of 60 and a Convergence of -100 will give the desired effect.
Now I had my Rift on loan for the weekend a couple of weeks back, so I can’t experiment with it anymore, but here is the simple setup, that worked for me.
The CC lens will emulate the HMD warp shader’s lens bending, and by creating 2 camera views in After Effects you can emulate, or recreate a z-buffer. I’m assuming that a HMD Warp shader can be easily set up with Adobe Pixelbender, but I did not have time to test that out. So here is the walk through of a poor mans HMD Warp shader in After Effects CS4
1) First create your scene, you only need 640 pixels in width, but I created mine in full width at 1280 pixels ( x 800 of course). It doesn’t really matter as we will be cropping it later on. Make sure your scene has 3D objects in it, moved along the z-axis, otherwise it would be pointless looking at it in the rift
2) Drag your scene-Comp scene into 2 new compositions ( which are 640×480 ) make them a 3D layer, add a Camera and let the camera look at the scene-composition you just dragged there.
Now Position the camera’s slightly apart in each of the compositions. I have mine in the ‘left’ composition at 400,400, -1777 and in the right composition at 300,400,-1777. I assume that by playing with the x (moving them further apart) you can make the depth of your scene more profound while viewing it in the rift.
3) make a final composition, 1280×800 and put your 2 camera compositions in it, next to each other. Now apply a ‘CC Lens’ – effect to each composition and put it on size 60, Convergence -100. I found these values through testing, so they might be optimized, but they worked for me.
4) Finally, Render the scene and view it with the Oculus Rift.
afx cs4 project file: http://xangadix.net/oculus/Oculus.aep
Posted: October 30th, 2013
, not necessarily related. celesteia
, oculus rift
, unix epoch number
Comments: No Comments
“As I understand it, at the last count human information was doubling around every 18 months. Further to this, there is a point somewhere around 2015 when human information is doubling every thousandth of a second. That means that in each thousandth of second we will have accumulated more information than we have in the entire previous history of the world. At this point I believe that all bets are off. I cannot imagine the kind of culture that might exist after such a flashpoint of knowledge. I believe that our culture would probably move into a completely different state, would move past the boiling point, from a fluid culture to a culture of steam.”
from ‘The mindscape of Alan Moore‘
Yes, you have to spent well over an hour listening to the man who gave us Watchman. And who also came up with the dresscode of the global Occupy movement in ‘V for Vendetta’. He may be a bit eccentric, but remember that Alan Moore forsaw important parts of the future in his visions. In this video he argues that after the ‘cultural boiling point’, all bets are of, as we move from a fluid culture to a culture of steam.
Now press play on tape:
He traffics in fiction, not in lies.
Posted: November 28th, 2011
Tags: alan moore
, the beard is wise
, v for vendetta
Comments: 1 Comment
I didn’t do anything, as we were to busy smelling each others farts.
-You, probably me, talking to your kid in thirty years time. Explaining why it is such a mess then.
This is one of those posts, that should start with something about how long I haven’t posted on this blog. Although that would be true, and it would make an okay opening I guess, I am starting with something else. Something you’ve all heard about by now, even those suckers who are trapped on this page by a Google on ‘ duct tape’ . I mean you, accidental visitor who searched for duct tape. And who choose ‘images’ on Google to search. And couldn’t help yourself when you saw this picture on page 2. And thank you 14000 visitors a month.
Yes, now you are here on a completely different subject. It is not what you are looking for, but read on anyway; All of you who read this, just click ‘more’, and read on for a bit. It is needed and it is important.
Posted: December 4th, 2010
, duct tape
, paradis perdu
, paradise lost
, the boys
, the protocols of the elders of zion
, thomas fris
, verloren paradijs
Comments: No Comments